Welcome to my Website! My name is Lord Durnic,

knight of Bretonnia and internet chronicler in the year of our lady, 1997.


The Battle of Durnic vs. Orc'Neal & The Perpetually Stupid Servant of Tzeentch

September 5th, 2026.

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The Battle of Durnic & Le Tucker vs. Orc'Neal

August 15th, 2026.

The knights of Bretonnia take the field under the Penitent leadership of Duke Le Tucker.

Using his Trailblazer's Hauberk, he was able to infiltrate closer to the enemy than most rational Grail Knights dare to go.

Accompanied by two dozen loyal squires, pledged to defend the Duke at all costs, he stood ready to fight the greenie hoard.

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Bretonnians Pray as Le Tucker recites the grail oath aloud at the gaming table.

"I give my body, heart and soul, to the Lady whom I seek.No plea for help shall find me wanting.

No obstacle will stand before me.No evil will taint the lands bequeathed unto me.

That which is sacrosanct I shall preserve. That which is sublime I will protect.

That which threatens, I will destroy, for my holy wrath will know no bounds."

Orc'Neal gets annoyed. "This ain't Dnd"

Deployment Deployment

Turn 1. ORCS & GOBBLINS

Only mildly surprised by the Duke’s sudden appearance in front of his unit, the Goblin Shaman was able to get off two spells in his direction.

A successful cast of Bad Moon Risin’ on the Duke enfeebled him (-2 WS/INT) and an Itchy Nuisance spell on the Squires, rendering their mortal bodies almost inhuman. (-2 T/INT)

The Orc Chariot passes a leadership test, refraining from charging the squires and avoiding a volley of arrows.

The Boar Riders move through the raging river, causing two death and wounding the hero.

Knights Errants receive fire from the war machines. The Bolt Thrower is a miss, but the Rock Lobber and Doom Diver were both direct hist on the knights.

Two knights are killed in action, the Lady only able to save 2 with her blessing.

The Orc Shaman gazes at the Duke, but the Lady saved him against the power of Gork. With a vindictive glare, he kills one squire.

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Turn 1. BRETONNIA

The Green Knight continues to slumber. Who knows what will awaken him and his wrath.

A Foot of Gork comes down from the sky, hitting the Knight Errants. One is killed in action after the Lady prevented several deaths.

From atop the Wyvern could be heard the exclamation "They just don't fucking die".

All knights advance. The squires shoot and kill 3 night goblins for their part.

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Turn 2. ORCS

The Foot of Gork is dismissed.

An Itchy Nuisance from the Goblin Shaman, directed at the grail knights, is miraculously defeated by the single fated dispel.

The Orc Chariot and Mangler Squig charge the Grail Knights, not anticipating their glorious counter-charge.

The Orc Chariot is annihilated, the Mangler Squiq is executed by a Grail Knight that is killed instantly when the Mangler collapsed upon him.

In their glory, the Grail Knights overrun the Orcs & Goblins, falling short by a sword length of the infantry Orc Boyz.

The Wolf Riders attempt a charge at the Grail Knights defending the river, but 4 are cut down by its turbulent current and the unit flees instead.

The Orc Boar Riders charge the squires, who opt to fire & flee, killing 2 boars.

Unable to truly abandon the Duke, their retreat could be measured in mere foot steps so they are cut down by the pursuit of boars who follow the charge right into Duke.

The Knight Errants receive fire from the Night Goblins and the Rock Lobber. Being young, their faith in the Lady wavered and 5 were killed.

The Grail Knights at the river take a direct hit from the doom diver, killing the one the lady could not save.

The Goblin Shaman is prevented from harming the Errant Knights with the Gaze of Gork by the Lady, but she could not save one from his Vindictive Glare.

Using his Gauntlet of the Duel, the Duke challenges the Boar Big Boss and kills him with no ceremony.

The Duke falls back and the Boars follow pursuit into the Errant Knights nearby.

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Turn 2. Bretonnia

The Night Goblins felt the tremble of the ground with the approach of the Grail Knights, so they unleashed the Fanatics in the hopes they would continue in that direction.

The Foot Of Gork was again recalled with the hopes of another successful stomping on knights.

The combination of Orc and Goblin blood in the river created a riff between the Old World and the Fey Realm, allowing the Green Kinght to appear in this sacred natural site.

Unknown but to the chroniclers of old, this river was the site of the first battle between Goblins, Orcs, and the tribe of men known as Bretonni.

Ever since that first conflict almost two thousand years ago ca. -1978 (-1000 IC), this river has been stained with the blood of men and greenie alike.

It has become a perfect gateway for the Green Knight to make his grand, terrific entrance.

The Grail Knights and their Errant sons charged the Black Orcs, killing two. One knight dies, but the orcs fall back and the knights pursue.

The Duke again charges the Orc Boar Boyz. Of the two Fanatics in close proximity to that battle, one dies and another falls short of the Errants.

One particularly spry fanatic travels far and kills a grail knight.

The Grail Knights know no fear, but their tactical senses convinced them to push through the fanatics rather than face a worse fate.

The Grail Knights march straight through a Fanatic who manages to kill two Knights as he strafes the whole lance formation with his mighty ball.

Working his way though the family, the Duke challenges the Boar Little Boss and kills him.

The Errants suffer a catastrophic loss of 6 knights and fall back. The Duke holds because he is unbreakable.

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Turn 3. ORCS

The mighty Black ork general on a terrifying Wyvern charges grail knights with the power of the Evil Sun Shinin’ along with the Night Goblin Boss on a cave squiq.

The Grail Knights are cursed with an Itchy Nuisance and learn what it is like to be mortal.

The Lady saves the Paladin from the Bolt Thrower, but the Rock Lobber and Doom Diver make direct contact with the Grail Knights, killing 4.

Night Goblins open fire on the Paladin, wounding him no less than 6 times with poison arrows. However, the Paladin knows the Lady and was able to prevent all 6 wounds.

The Duke, having killed the entire command structure, draws a stalemate with what is left of the Orc Boar Boys.

Attempting to draw out the General and Wyvern, the Grail Knight named Bob issues a challenge, but a lesser orc boy accepted so the lesser orc boy was killed in action.

The Orcs were ineffective against the Errants heavy armor and blessing of the Lady. The Wyvern managed to stomp a Grail Knight to death in the fray.

Having lost the battle, the Errant Knights flee directly into the Wyvern’s claws and die.

The Grail Knights fell back but were ready to continue the fight though the Black Orcs had a different idea, choosing to reform instead of pursuit.

The Squig fails to catch up to the knights, but the War Boss on Wyvern follows up directly into the Paladin on Pegasus.

Deployment

Turn 3. BRETONNIA

The Green Knight, a single Grail Knight, and the Knights Errant charge into goblin archers.

The Knight Errants are netted and goblins gleefully kill 6.

The Green Knight, a single Grail Knight, and the Knights Errant charge into goblin archers. The Knight Errants are netted and goblins gleefully killed 6.

The Goblins fall back despite their mighty numbers, and the Knights fail to catch them in pursuit.

The Warboss murders 2 Grail Knights and the Cave Squiq finishes off the last two while the Paladin watches helplessly from his magical mount.

The Paladin, shaken, gives ground. The Goblins fall back despite their mighty numbers, and the Knights fail to catch them in pursuit.

Deployment Deployment

TURN 4. ORCS

Bad Moon Risin’ was cast on the Paladin (2 ws/int) but the Itchy Nuisance cast on him was fated dispelled with the power of box cars.

The Goblin Shaman flees his unit using the Hand of Gork.

The Wolf Riders return through the river once more, all surviving.

15 night goblins attempt to stick the last Grail Knight with arrows but failed.

The Gobin Shaman gives the Green Knight a Vindictive Glare but fails.

The Gaze of Gork and the Doom Diver kill two Errant Knights. The Goblin Launcher misses the knights and hits the squig boss doing one wound.

The Knight Errant horse kills the last War Boar Boy, the soliders too busy parrying each others' blows.

The Wyvern and Orc General deal 2 wounds to Paladin, forcing him to give even more ground.

TURN 4. BRETONNIA

The Foot of Gork stomps on 4 Errant Knights, killing one.

The Duke fails a charge at the Wyvern and his master.

The Errants attempt to follow through the Foot of Gork but 1 was killed and that was enough to cause the knights to think twice and fall back.

The final Grail Knight charges the night goblins, is promptly netted and killed.

The Goblins join the orcs and pursue into the Green Knight.

The Green Knight only managed to kill 1 orc before he was overwhelmed by their numbers and disappeared back into the Fey realm.

The Paladin & Orc General parry all incoming blows, locked in their own private combat.

However, the Paladin is carrying the Battle Standard which causes the Orc to give a little ground.

EPILOGUE.

Having failed to uphold their vows (because they are all dead) the Grail Knights fail to keep the green bastards at bay.

The Duke watches helplessly as the enfeebled Paladin would be cut down.

The Duke would flee under the cover of the remaining Knight Errants while dodging that last Fanatic.

While embellishing the details of his stand against the greens in his recounting of the battle to his kin, his thoughts keep drifting to the matter of bringing his horse next time.

Deployment

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